SWFShape->addFill

(unknown)

SWFShape->addFill -- Adds a solid fill to the shape.

Description

void swfshape->addfill (int red, int green, int blue [, int a])

Uyarý

Bu modül DENEYSELDÝR. Bunun anlamý, burada listenen fonksiyonlar, fonksiyon isimleri, kýsaca burada yazýlan HER ÞEY PHP"nin ilerki sürümlerinde UYARI YAPILMAKSIZIN DEðÝÞTÝRÝLEBÝLÝR. Dikkatli olun, ve bu modülü aldýÐýnýz riski bilerek kullanýn.

void swfshape->addfill (SWFbitmap bitmap [, int flags])

Uyarý

Bu modül DENEYSELDÝR. Bunun anlamý, burada listenen fonksiyonlar, fonksiyon isimleri, kýsaca burada yazýlan HER ÞEY PHP"nin ilerki sürümlerinde UYARI YAPILMAKSIZIN DEðÝÞTÝRÝLEBÝLÝR. Dikkatli olun, ve bu modülü aldýÐýnýz riski bilerek kullanýn.

void swfshape->addfill (SWFGradient gradient [, int flags])

Uyarý

Bu modül DENEYSELDÝR. Bunun anlamý, burada listenen fonksiyonlar, fonksiyon isimleri, kýsaca burada yazýlan HER ÞEY PHP"nin ilerki sürümlerinde UYARI YAPILMAKSIZIN DEðÝÞTÝRÝLEBÝLÝR. Dikkatli olun, ve bu modülü aldýÐýnýz riski bilerek kullanýn.

swfshape->addfill() adds a solid fill to the shape's list of fill styles. swfshape->addfill() accepts three different types of arguments.

red, green, blue is a color (RGB mode). Last parameter a is optional.

The bitmap argument is an swfbitmap() object. The flags argument can be one of the following values : SWFFILL_CLIPPED_BITMAP or SWFFILL_TILED_BITMAP. Default is SWFFILL_TILED_BITMAP. I think.

The gradient argument is an swfgradient() object. The flags argument can be one of the following values : SWFFILL_RADIAL_GRADIENT or SWFFILL_LINEAR_GRADIENT. Default is SWFFILL_LINEAR_GRADIENT. I'm sure about this one. Really.

swfshape->addfill() returns an swffill() object for use with the swfshape->setleftfill() and swfshape->setrightfill() functions described below.

See also swfshape->setleftfill() and swfshape->setrightfill().

This simple example will draw a frame on a bitmap. Ah, here's another buglet in the flash player- it doesn't seem to care about the second shape's bitmap's transformation in a morph. According to spec, the bitmap should stretch along with the shape in this example..

Örnek 1. swfshape->addfill() example


<?php

  $p = new SWFMorph();

  $b = new SWFBitmap("alphafill.jpg");
  // use your own bitmap
  $width = $b->getWidth();
  $height = $b->getHeight();

  $s = $p->getShape1();
  $f = $s->addFill($b, SWFFILL_TILED_BITMAP);
  $f->moveTo(-$width/2, -$height/4);
  $f->scaleTo(1.0, 0.5);
  $s->setLeftFill($f);
  $s->movePenTo(-$width/2, -$height/4);
  $s->drawLine($width, 0);
  $s->drawLine(0, $height/2);
  $s->drawLine(-$width, 0);
  $s->drawLine(0, -$height/2);

  $s = $p->getShape2();
  $f = $s->addFill($b, SWFFILL_TILED_BITMAP);

  // these two have no effect!
  $f->moveTo(-$width/4, -$height/2);
  $f->scaleTo(0.5, 1.0);

  $s->setLeftFill($f);
  $s->movePenTo(-$width/4, -$height/2);
  $s->drawLine($width/2, 0);
  $s->drawLine(0, $height);
  $s->drawLine(-$width/2, 0);
  $s->drawLine(0, -$height);

  $m = new SWFMovie();
  $m->setDimension($width, $height);
  $i = $m->add($p);
  $i->moveTo($width/2, $height/2);

  for($n=0; $n<1.001; $n+=0.03)
  {
    $i->setRatio($n);
    $m->nextFrame();
  }

  header('Content-type: application/x-shockwave-flash');
  $m->output();
?>